Skills

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Contents

Sidearms

  • Base Cost : 800
  • Description : The sidearms skill represents your training with sidearm weapons. These include pistols, colts and sawed off-shotguns.
  • Master skill : Master skill level reduces reload time to 10% of base.

Light weapons

  • Base Cost : 1200
  • Description : The Light weapons skill represents your training with primary weapons, like submachine guns, rifles and shotguns.
  • Master Skill : Master skill level reduces the firing time for primary weapons by 30%.

Heavy weapons

  • Base Cost : 1000
  • Description : The Heavy weapons skill represents your training with heavy weapons, including smartguns, flamers and grenade launchers.
  • Master Skill : Master skill level allows using heavy weapons without proper armor.

Technical

  • Base Cost : 600
  • Description : Technical skill allows bypassing terminals. Higher levels unlock additional options and reduce cost in multi-tools. Also each level decreases reload time by 10% and increases effectiveness of armor packs.
  • Master Skill : Master skill level allows almost instant reloading of all weapons.

Medicine

  • Base Cost : 600
  • Description : Increases the amount of health restored by a single medpack, also makes all medical equipment more effective.
  • Master skill : Master skill level allows fully effective medpack use in combat, and no withdrawal symptoms from stims.

Fitness

  • Base Cost : 600
  • Description : Increases your speed by 4% per level. Increases grenade throwing distance and number of grenades that can be carried. Reduces accumulated pain, and reduces withdrawal symptoms.

Perception

  • Base Cost : 400
  • Description : Reduces vision range penalty from pain and in low-light situations. Also increases grenade throwing accuracy.
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