https://alien.chaosforge.org/w/index.php?title=Special:NewPages&feed=atom&limit=100&offset=&namespace=0&username=&tagfilter=
AliensRL Wiki - New pages [en]
2024-03-28T16:47:37Z
From AliensRL Wiki
MediaWiki 1.21.1
https://alien.chaosforge.org/wiki/Queen
Queen
2012-10-29T15:26:30Z
<p>Game Hunter: Created page with "{{Being |monster_name = queen |monster_looks = <font color="lime">Q</font> |monster_hp = 120 |monster_armor = Hard |monster_bulk = 30 |monster_walldmg ..."</p>
<hr />
<div>{{Being<br />
|monster_name = queen<br />
|monster_looks = <font color="lime">Q</font><br />
|monster_hp = 120<br />
|monster_armor = Hard<br />
|monster_bulk = 30<br />
|monster_walldmg = 20<br />
|monster_speed = 120%<br />
|monster_dlvl = Main Tower, floor 8<br />
|monster_xp = 200<br />
|monster_scent = 10<br />
|monster_ai = Queen<br />
|monster_abilities = Can open doors; regenerates health at one HP per action. Also fires acid spit from a distance (12 medium damage, +4 aim, 1.0 fire time).<br />
|monster_other = This alien must be destroyed to complete the "Kill the Queen" mission.<br />
|atk_num = 4<br />
|atk1_name = Slash<br />
|atk1_dmg = 8-10<br />
|atk1_time = 0.3s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|atk2_name = Shred<br />
|atk2_dmg = 10-14<br />
|atk2_time = 1.0s<br />
|atk2_knock = 1<br />
|atk2_pain = 1<br />
|atk3_name = Tail slash<br />
|atk3_dmg = 30-40<br />
|atk3_time = 2.0s<br />
|atk3_knock = 2<br />
|atk3_pain = 1<br />
|atk4_name = [[Effects#impaled|Impale]]<br />
|atk4_dmg = 40-50<br />
|atk4_time = 2.0s<br />
|atk4_knock = 1<br />
|atk4_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Overseer
Overseer
2012-10-29T15:18:52Z
<p>Game Hunter: Created page with "{{Being |monster_name = overseer |monster_looks = <font color="lightgray"><b>A</b></font> |monster_hp = 40 |monster_armor = Hard |monster_bulk = 25 |mons..."</p>
<hr />
<div>{{Being<br />
|monster_name = overseer<br />
|monster_looks = <font color="lightgray"><b>A</b></font><br />
|monster_hp = 40<br />
|monster_armor = Hard<br />
|monster_bulk = 25<br />
|monster_walldmg = 10<br />
|monster_speed = 80%<br />
|monster_dlvl = Floor 7 and higher<br />
|monster_xp = 10<br />
|monster_scent = 150<br />
|monster_ai = Worker<br />
|monster_abilities = Can open doors.<br />
|monster_other = None<br />
|atk_num = 2<br />
|atk1_name = Bite<br />
|atk1_dmg = 7-9<br />
|atk1_time = 1.0s<br />
|atk1_knock = 1<br />
|atk1_pain = 5<br />
|atk2_name = Hard bite<br />
|atk2_dmg = 14-16<br />
|atk2_time = 2.0s<br />
|atk2_knock = 1<br />
|atk2_pain = 10<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Worker
Worker
2012-10-29T15:16:55Z
<p>Game Hunter: Created page with "{{Being |monster_name = worker |monster_looks = <font color="gray"><b>A</b></font> |monster_hp = 20 |monster_armor = Hard |monster_bulk = 16 |monster_wal..."</p>
<hr />
<div>{{Being<br />
|monster_name = worker<br />
|monster_looks = <font color="gray"><b>A</b></font><br />
|monster_hp = 20<br />
|monster_armor = Hard<br />
|monster_bulk = 16<br />
|monster_walldmg = 4<br />
|monster_speed = 80%<br />
|monster_dlvl = Floor 2 and higher<br />
|monster_xp = 5<br />
|monster_scent = 150<br />
|monster_ai = Worker<br />
|monster_abilities = None<br />
|monster_other = None<br />
|atk_num = 1<br />
|atk1_name = Bite<br />
|atk1_dmg = 3-5<br />
|atk1_time = 1.0s<br />
|atk1_knock = 1<br />
|atk1_pain = 5<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Drone
Drone
2012-10-29T15:15:16Z
<p>Game Hunter: Created page with "{{Being |monster_name = drone |monster_looks = <font color="gray"><b>a</b></font> |monster_hp = 15 |monster_armor = Medium |monster_bulk = 10 |monster_wa..."</p>
<hr />
<div>{{Being<br />
|monster_name = drone<br />
|monster_looks = <font color="gray"><b>a</b></font><br />
|monster_hp = 15<br />
|monster_armor = Medium<br />
|monster_bulk = 10<br />
|monster_walldmg = 3<br />
|monster_speed = 100%<br />
|monster_dlvl = Anywhere<br />
|monster_xp = 5<br />
|monster_scent = 150<br />
|monster_ai = Worker<br />
|monster_abilities = None<br />
|monster_other = None<br />
|atk_num = 1<br />
|atk1_name = Bite<br />
|atk1_dmg = 2-4<br />
|atk1_time = 1.0s<br />
|atk1_knock = 1<br />
|atk1_pain = 5<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Stalker
Stalker
2012-10-29T15:12:55Z
<p>Game Hunter: Created page with "{{Being |monster_name = stalker |monster_looks = <font color="cyan">A</font> |monster_hp = 20 |monster_armor = Medium |monster_bulk = 10 |monster_walldmg..."</p>
<hr />
<div>{{Being<br />
|monster_name = stalker<br />
|monster_looks = <font color="cyan">A</font><br />
|monster_hp = 20<br />
|monster_armor = Medium<br />
|monster_bulk = 10<br />
|monster_walldmg = 12<br />
|monster_speed = 200%<br />
|monster_dlvl = Floor 7 and higher<br />
|monster_xp = 20<br />
|monster_scent = 30<br />
|monster_ai = Basic<br />
|monster_abilities = Can open doors.<br />
|monster_other = None<br />
|atk_num = 3<br />
|atk1_name = Slash<br />
|atk1_dmg = 5-7<br />
|atk1_time = 0.6s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|atk2_name = Shred<br />
|atk2_dmg = 12-14<br />
|atk2_time = 1.5s<br />
|atk2_knock = 1<br />
|atk2_pain = 1<br />
|atk3_name = Tail hit<br />
|atk3_dmg = 20-22<br />
|atk3_time = 2.0s<br />
|atk3_knock = 1.5<br />
|atk3_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Hunter
Hunter
2012-10-29T15:11:13Z
<p>Game Hunter: Created page with "{{Being |monster_name = hunter |monster_looks = <font color="dodgerblue"><b>A</b></font> |monster_hp = 15 |monster_armor = Light |monster_bulk = 8 |monst..."</p>
<hr />
<div>{{Being<br />
|monster_name = hunter<br />
|monster_looks = <font color="dodgerblue"><b>A</b></font><br />
|monster_hp = 15<br />
|monster_armor = Light<br />
|monster_bulk = 8<br />
|monster_walldmg = 10<br />
|monster_speed = 180%<br />
|monster_dlvl = Floor 2 and higher<br />
|monster_xp = 10<br />
|monster_scent = 80<br />
|monster_ai = Basic<br />
|monster_abilities = None<br />
|monster_other = None<br />
|atk_num = 2<br />
|atk1_name = Slash<br />
|atk1_dmg = 5-7<br />
|atk1_time = 0.6s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|atk2_name = Shred<br />
|atk2_dmg = 12-14<br />
|atk2_time = 1.5s<br />
|atk2_knock = 1<br />
|atk2_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Scavenger
Scavenger
2012-10-29T15:08:03Z
<p>Game Hunter: Created page with "{{Being |monster_name = scavenger |monster_looks = <font color="dodgerblue"><b>a</b></font> |monster_hp = 10 |monster_armor = Light |monster_bulk = 6 |mo..."</p>
<hr />
<div>{{Being<br />
|monster_name = scavenger<br />
|monster_looks = <font color="dodgerblue"><b>a</b></font><br />
|monster_hp = 10<br />
|monster_armor = Light<br />
|monster_bulk = 6<br />
|monster_walldmg = 6<br />
|monster_speed = 160%<br />
|monster_dlvl = Anywhere<br />
|monster_xp = 5<br />
|monster_scent = 100<br />
|monster_ai = Basic<br />
|monster_abilities = None<br />
|monster_other = None<br />
|atk_num = 1<br />
|atk1_name = Slash<br />
|atk1_dmg = 1-5<br />
|atk1_time = 0.5s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Praetorian
Praetorian
2012-10-29T14:55:08Z
<p>Game Hunter: added impale link</p>
<hr />
<div>{{Being<br />
|monster_name = praetorian<br />
|monster_looks = <font color="magenta">A</font><br />
|monster_hp = 50<br />
|monster_armor = Hard<br />
|monster_bulk = 20<br />
|monster_walldmg = 15<br />
|monster_speed = 140%<br />
|monster_dlvl = Floor 8 and higher<br />
|monster_xp = 40<br />
|monster_scent = 70<br />
|monster_ai = Basic<br />
|monster_abilities = Can open doors.<br />
|monster_other = None<br />
|atk_num = 4<br />
|atk1_name = Slash<br />
|atk1_dmg = 8-12<br />
|atk1_time = 0.5s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|atk2_name = Shred<br />
|atk2_dmg = 10-14<br />
|atk2_time = 1.0s<br />
|atk2_knock = 1<br />
|atk2_pain = 1<br />
|atk3_name = Tail slash<br />
|atk3_dmg = 16-20<br />
|atk3_time = 2.0s<br />
|atk3_knock = 2<br />
|atk3_pain = 1<br />
|atk4_name = [[Effects#impaled|Impale]]<br />
|atk4_dmg = 20-24<br />
|atk4_time = 1.5s<br />
|atk4_knock = 1<br />
|atk4_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Elite
Elite
2012-10-29T14:51:23Z
<p>Game Hunter: Created page with "{{Being |monster_name = elite |monster_looks = <font color="lime">A</font> |monster_hp = 30 |monster_armor = Hard |monster_bulk = 14 |monster_walldmg =..."</p>
<hr />
<div>{{Being<br />
|monster_name = elite<br />
|monster_looks = <font color="lime">A</font><br />
|monster_hp = 30<br />
|monster_armor = Hard<br />
|monster_bulk = 14<br />
|monster_walldmg = 12<br />
|monster_speed = 130%<br />
|monster_dlvl = Floor 6 and higher<br />
|monster_xp = 20<br />
|monster_scent = 100<br />
|monster_ai = Basic<br />
|monster_abilities = Can open doors.<br />
|monster_other = None<br />
|atk_num = 3<br />
|atk1_name = Slash<br />
|atk1_dmg = 8-10<br />
|atk1_time = 0.6s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|atk2_name = Shred<br />
|atk2_dmg = 10-14<br />
|atk2_time = 1.0s<br />
|atk2_knock = 1<br />
|atk2_pain = 1<br />
|atk3_name = Tail slash<br />
|atk3_dmg = 15-19<br />
|atk3_time = 2.0s<br />
|atk3_knock = 2<br />
|atk3_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Warrior
Warrior
2012-10-29T14:48:54Z
<p>Game Hunter: Created page with "{{Being |monster_name = warrior |monster_looks = <font color="green">A</font> |monster_hp = 15 |monster_armor = Medium |monster_bulk = 10 |monster_walldm..."</p>
<hr />
<div>{{Being<br />
|monster_name = warrior<br />
|monster_looks = <font color="green">A</font><br />
|monster_hp = 15<br />
|monster_armor = Medium<br />
|monster_bulk = 10<br />
|monster_walldmg = 10<br />
|monster_speed = 120%<br />
|monster_dlvl = Floor 2 and higher<br />
|monster_xp = 10<br />
|monster_scent = 150<br />
|monster_ai = Basic<br />
|monster_abilities = None<br />
|monster_other = None<br />
|atk_num = 3<br />
|atk1_name = Slash<br />
|atk1_dmg = 9-11<br />
|atk1_time = 1.0s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|atk2_name = Shred<br />
|atk2_dmg = 10-14<br />
|atk2_time = 1.5s<br />
|atk2_knock = 1<br />
|atk2_pain = 1<br />
|atk3_name = Tail hit<br />
|atk3_dmg = 10-12<br />
|atk3_time = 2.0s<br />
|atk3_knock = 1.5<br />
|atk3_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Juvenile
Juvenile
2012-10-26T19:51:58Z
<p>Game Hunter: </p>
<hr />
<div>{{Being<br />
|monster_name = juvenile<br />
|monster_looks = <font color="green">a</font><br />
|monster_hp = 15<br />
|monster_armor = Light<br />
|monster_bulk = 8<br />
|monster_walldmg = 6<br />
|monster_speed = 110%<br />
|monster_dlvl = Anywhere<br />
|monster_xp = 5<br />
|monster_scent = 150<br />
|monster_ai = Basic<br />
|monster_abilities = None<br />
|monster_other = None<br />
|atk_num = 2<br />
|atk1_name = Slash<br />
|atk1_dmg = 5-7<br />
|atk1_time = 1.0s<br />
|atk1_knock = 1<br />
|atk1_pain = 1<br />
|atk2_name = Shred<br />
|atk2_dmg = 7-9<br />
|atk2_time = 1.5s<br />
|atk2_knock = 1<br />
|atk2_pain = 1<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Skills/TechCostTable
Skills/TechCostTable
2012-10-07T22:21:40Z
<p>Game Hunter: </p>
<hr />
<div>{| style="rules: cols; border: 2px solid darkgreen; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"<br />
|colspan=6 style="background: darkgreen; color: lime; font-size: 120%; text-align: center"|'''Technical Usage and Multitool Costs, by Rank'''<br />
|- <br />
|style="text-align: center; padding: 1ex; border: solid darkgreen; border-width: 0 1px 1px 0" width=20|'''Rank'''<br />
|style="text-align: center; padding: 1ex; border: solid darkgreen; border-width: 0 1px 1px 1px" width=20|'''Untrained'''<br />
|style="text-align: center; padding: 1ex; border: solid darkgreen; border-width: 0 1px 1px 1px" width=20|'''Basic'''<br />
|style="text-align: center; padding: 1ex; border: solid darkgreen; border-width: 0 1px 1px 1px" width=20|'''Advanced'''<br />
|style="text-align: center; padding: 1ex; border: solid darkgreen; border-width: 0 1px 1px 1px" width=20|'''Expert'''<br />
|style="text-align: center; padding: 1ex; border: solid darkgreen; border-width: 0 1px 1px 1px" width=20|'''Master'''<br />
<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Bypass (security)'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Bypass (military)'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Fix elevator'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|5<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|4<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|3<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Fix medical terminal'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Locate elevators'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Locate terminals'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Upload map'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Restore power<sup>1</sup>'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No/No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No/No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|4/No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|2/4<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0/2<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Disable proximity door''''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Disable proximity doors<sup>1</sup>'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No/No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No/No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No/No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|3/6<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|2/4<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Locate personnel'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|-<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Force healing sequence'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|2<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|0<br />
|- style="background: #333;"<br />
|style="text-align: left; padding-right: 1ex; border: solid darkgreen; border-width: 0 1px 0 0" width=175|'''Force rad-treatment sequence'''<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|No<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
|style="text-align: center; border: solid darkgreen; border-width: 0 1px 0 1px"|1<br />
<br />
|}<br />
<br />
<sup>1</sup>: Use the value on the right when in the Security or Military towers: use the value on the left for all other towers.</div>
Game Hunter
https://alien.chaosforge.org/wiki/Power_armor
Power armor
2012-10-06T17:19:34Z
<p>Game Hunter: </p>
<hr />
<div>{{Armor<br />
|armor_name=Power armor<br />
|armor_prot=4<br />
|armor_hp=500<br />
|armor_repair=0.5<br />
|armor_bulk=6<br />
|armor_get=Floor 8, military only<br />
|armor_looks=<font color="maroon"><tt>]</tt></font><br />
|armor_other=Required to equip certain heavy weapons. Damage taken while wearing this armor can be reduced to zero.<br />
|armor_src=<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Radiation_suit
Radiation suit
2012-10-06T17:13:39Z
<p>Game Hunter: Created page with "{{Armor |armor_name=Radiation suit |armor_prot=0 |armor_hp=500 |armor_repair=2.0 |armor_bulk=0 |armor_get=Anywhere |armor_looks=<font color="green"><tt>]</tt></font> |armor_other..."</p>
<hr />
<div>{{Armor<br />
|armor_name=Radiation suit<br />
|armor_prot=0<br />
|armor_hp=500<br />
|armor_repair=2.0<br />
|armor_bulk=0<br />
|armor_get=Anywhere<br />
|armor_looks=<font color="green"><tt>]</tt></font><br />
|armor_other=Negates the effects of [[Radiation|radiation poisoning]].<br />
|armor_src=<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Gyro-stabilizer
Gyro-stabilizer
2012-10-06T17:12:29Z
<p>Game Hunter: Created page with "{{Armor |armor_name=Gyro-stabilizer |armor_prot=0 |armor_hp=1000 |armor_repair=1.0 |armor_bulk=0 |armor_get=Floor 4 and higher, military only |armor_looks=<font color="purple"><t..."</p>
<hr />
<div>{{Armor<br />
|armor_name=Gyro-stabilizer<br />
|armor_prot=0<br />
|armor_hp=1000<br />
|armor_repair=1.0<br />
|armor_bulk=0<br />
|armor_get=Floor 4 and higher, military only<br />
|armor_looks=<font color="purple"><tt>]</tt></font><br />
|armor_other=Required to equip certain heavy weapons.<br />
|armor_src=<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Plasteel_armor
Plasteel armor
2012-10-06T17:10:53Z
<p>Game Hunter: Created page with "{{Armor |armor_name=Plasteel armor |armor_prot=3 |armor_hp=200 |armor_repair=0.75 |armor_bulk=2 |armor_get=Floor 5 and higher |armor_looks=<font color="lime"><tt>]</tt></font> |a..."</p>
<hr />
<div>{{Armor<br />
|armor_name=Plasteel armor<br />
|armor_prot=3<br />
|armor_hp=200<br />
|armor_repair=0.75<br />
|armor_bulk=2<br />
|armor_get=Floor 5 and higher<br />
|armor_looks=<font color="lime"><tt>]</tt></font><br />
|armor_other=None<br />
|armor_src=<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Flak_armor
Flak armor
2012-10-06T17:10:02Z
<p>Game Hunter: Created page with "{{Armor |armor_name=Flak armor |armor_prot=2 |armor_hp=100 |armor_repair=1.0 |armor_bulk=0 |armor_get=Anywhere |armor_looks=<font color="cyan"><tt>]</tt></font> |armor_other=None..."</p>
<hr />
<div>{{Armor<br />
|armor_name=Flak armor<br />
|armor_prot=2<br />
|armor_hp=100<br />
|armor_repair=1.0<br />
|armor_bulk=0<br />
|armor_get=Anywhere<br />
|armor_looks=<font color="cyan"><tt>]</tt></font><br />
|armor_other=None<br />
|armor_src=<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Flak_jacket
Flak jacket
2012-10-06T17:09:21Z
<p>Game Hunter: Created page with "{{Armor |armor_name=Flak jacket |armor_prot=1 |armor_hp=50 |armor_repair=1.0 |armor_bulk=0 |armor_get=Civilian only |armor_looks=<font color="lightgray"><tt>]</tt></font> |armor_..."</p>
<hr />
<div>{{Armor<br />
|armor_name=Flak jacket<br />
|armor_prot=1<br />
|armor_hp=50<br />
|armor_repair=1.0<br />
|armor_bulk=0<br />
|armor_get=Civilian only<br />
|armor_looks=<font color="lightgray"><tt>]</tt></font><br />
|armor_other=None<br />
|armor_src=<br />
|}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Accuracy
Accuracy
2012-10-05T22:19:39Z
<p>Game Hunter: closer distances improve skill rating, not worsen</p>
<hr />
<div>Accuracy is important for two separate but connected actions in AliensRL: hitting an enemy and dealing damage to said enemy. Unlike many games, which keep the two actions completely disjoined and involve different properties for their calculations, accuracy governs both whether or not you hit an enemy and how much damage you deal to that enemy.<br />
<br />
== Melee Attacks ==<br />
Melee attacks ignore accuracy calculations entirely and hit 100% of the time. See the article on [[aliens]] to learn how much damage these attacks deal.<br />
<br />
== Ranged Weapons ==<br />
<br />
=== Damage ===<br />
{{:Accuracy/RatingsTable}}<br />
First and foremost, the accuracy of a shot depends on a random d100 roll. This roll's outcome is then categorized into more sizable "roll ratings" that are part of the calculation. These ratings can be found in the table on the right. (Lower ratings are better for the purposes of accuracy.)<br />
<br />
Next, the "skill rating" of the attack is determined. This is done in the following steps:<br />
<br />
* Begin with a rating of 1.<br />
* Check the weapon type of the weapon being fired.<br />
** If there are no ranks invested in that weapon type's skill, subtract 1 from the rating.<br />
** If there are ranks invested in that weapon type's skill, add the number of skill ranks to the rating. (Basic is 1, advanced is 2, expert is 3, and master is 4.)<br />
* Reduce the rating by the amount of pain currently inflicted on the player (e.g., "Pain (-3)" reduces the rating by 3).<br />
* Add the weapon's accuracy to the rating.<br />
* Check the distance from you to your target. (This is measured using the Angband metric: add the long axis by half the short axis and round down.)<br />
** Take this distance, subtract five, and divide the result by three (rounding down). If it is greater than zero, reduce the rating by this value. (As a formula: <tt>rating = rating - max( floor(distance-5) / 3), 0)</tt><br />
** If this distance is less than four, subtract it from four and increase the rating by this result (i.e., <tt> rating = rating + (4 - distance)</tt>).<br />
<br />
{{:Accuracy/DescTable}}<br />
Finally, subtract the roll rating from the skill rating. This is the '''quality''' of the accuracy, and can be no less than 1 and no more than 10 (if the subtraction would lead to a value less than 1, set it equal to 1; similar with values greater than 10). Quality determines the most significant part of damage from the attack: a single "point" of quality is equal to one-tenth the damage value indicated by the weapon's ammo type. Thus, a quality of 1 deals 10% damage and a quality of 10 deals 100% damage. The exception to quality is a "critical hit", and is automatically granted if the roll rating is equal to -100. In this case, the quality is set to 11, and the attack deals 200% damage. See the table on the right to identify qualities (and therefore damage amounts) by an attack's description.<br />
<br />
=== Hit Chance ===<br />
To begin, all shots that are fired in the direction of the targeted square that also land on the targeted square will hit: this is an absolute certainty. The main concern for hit chance, then, is whether or not a projectile strays from its intended target. This stray chance depends primarily on two factors:<br />
<br />
* Accuracy ratings (see the above section on how to find these ratings). Namely, if the difference between roll rating and the skill rating is positive, the shot is allowed to stray: otherwise, the shot stays on target and the next factor is ignored.<br />
* Distance (from the player to the targeted square). If this value is at least 5, then the shot strays randomly to any adjacent square; if this value is at least 9, the shot strays randomly to any square two tiles away.<br />
<br />
It is important to note that a stray shot is the same thing as the target square being relocated. This distinction is necessary because all shots that hit a being that isn't in the targeted square automatically have a 6-in-10 chance to miss entirely. This counts not only for shots that stray and happen to hit a being, but also for shots that stay on target but approach a being before reaching the targeted square.</div>
Game Hunter
https://alien.chaosforge.org/wiki/Accuracy/DescTable
Accuracy/DescTable
2012-10-05T21:51:36Z
<p>Game Hunter: might want to reorganize table, not sure what looks better</p>
<hr />
<div>{| style="rules: cols; border: 2px solid darkgreen; border-spacing: 0; float: right; font-size: 90%; margin: 0.25em 0.5em; text-align: right"<br />
|colspan=3 style="background: darkgreen; color: lime; font-size: 120%; text-align: center"|'''Damage Quality, by Description'''<br />
|- style="text-align: left"<br />
||'''Description'''<br />
|style="padding-left: 1ex"|'''Quality'''<br />
|style="padding-left: 1ex"|'''Damage Dealt'''<br />
|- style="background: #333;"<br />
|style="text-align: left"|barely scratched<br />
|1<br />
|10%<br />
|-<br />
|style="text-align: left"|barely hit<br />
|2-3<br />
|20-30%<br />
|- style="background: #333;"<br />
|style="text-align: left"|lightly hit<br />
|4-5<br />
|40-50%<br />
|-<br />
|style="text-align: left"|hit<br />
|6-7<br />
|60-70%<br />
|- style="background: #333;"<br />
|style="text-align: left"|heavily hit<br />
|8-9<br />
|80-90%<br />
|-<br />
|style="text-align: left"|perfectly hit<br />
|10<br />
|100%<br />
|- style="background: #333;"<br />
|style="text-align: left"|critically hit<br />
|11<br />
|200%<br />
|}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Accuracy/RatingsTable
Accuracy/RatingsTable
2012-10-05T21:12:08Z
<p>Game Hunter: color fix</p>
<hr />
<div>{| style="rules: cols; border: 2px solid darkgreen; border-spacing: 0; float: right; font-size: 90%; margin: 0.25em 0.5em; text-align: right"<br />
|colspan=3 style="background: darkgreen; color: lime; font-size: 120%; text-align: center"|'''Roll Outcomes, by Rating'''<br />
|- style="text-align: left"<br />
||'''Rating'''<br />
|style="padding-left: 1ex"|'''Roll Value'''<br />
|style="padding-left: 1ex"|'''Percent Chance'''<br />
|- style="background: #333;"<br />
||-100<br />
|1-2<br />
|2%<br />
|-<br />
| -3<br />
|3-5<br />
|3%<br />
|- style="background: #333;"<br />
| -2<br />
|6-10<br />
|5%<br />
|-<br />
| -1<br />
|11-30<br />
|30%<br />
|- style="background: #333;"<br />
| 0<br />
|31-70<br />
|40%<br />
|-<br />
| +1<br />
|71-90<br />
|30%<br />
|- style="background: #333;"<br />
| +2<br />
|91-95<br />
|5%<br />
|-<br />
| +3<br />
|96-98<br />
|3%<br />
|- style="background: #333;"<br />
| +100<br />
|99-100<br />
|2%<br />
|}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Military_key
Military key
2012-10-05T19:12:11Z
<p>Game Hunter: Created page with "{{Item |item_name=military key |item_get=Military only |item_looks=<font color="magenta"><b>+</b></font> |item_holdmax=No limit |item_utime=1.0 seconds |item_description=N/A |ite..."</p>
<hr />
<div>{{Item<br />
|item_name=military key<br />
|item_get=Military only<br />
|item_looks=<font color="magenta"><b>+</b></font><br />
|item_holdmax=No limit<br />
|item_utime=1.0 seconds<br />
|item_description=N/A<br />
|item_effect=Opens military doors and military lockers.<br />
|item_other=The number of keys that you have can be found on the character screen or in the bottom-right corner of the HUD.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Security_key
Security key
2012-10-05T19:11:16Z
<p>Game Hunter: Created page with "{{Item |item_name=security key |item_get=Anywhere |item_looks=<font color="goldenrod"><b>+</b></font> |item_holdmax=No limit |item_utime=1.0 seconds |item_description=N/A |item_e..."</p>
<hr />
<div>{{Item<br />
|item_name=security key<br />
|item_get=Anywhere<br />
|item_looks=<font color="goldenrod"><b>+</b></font><br />
|item_holdmax=No limit<br />
|item_utime=1.0 seconds<br />
|item_description=N/A<br />
|item_effect=Opens security doors and security lockers.<br />
|item_other=The number of keys that you have can be found on the character screen or in the bottom-right corner of the HUD.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Sentry_pack
Sentry pack
2012-10-05T19:07:45Z
<p>Game Hunter: Created page with "{{Item |item_name=sentry turret pack |item_get=Floor 4 and higher, military only |item_looks=<font color="purple"><b>+</b></font> |item_holdmax=1 |item_utime=1.5 seconds |item_de..."</p>
<hr />
<div>{{Item<br />
|item_name=sentry turret pack<br />
|item_get=Floor 4 and higher, military only<br />
|item_looks=<font color="purple"><b>+</b></font><br />
|item_holdmax=1<br />
|item_utime=1.5 seconds<br />
|item_description="Military autonomical sentry turret. Integrated with a basic friend or foe system, just don't try shooting at it. Once setup cannot be reused.<br />
|item_effect=Places a [[sentry turrent]] adjacent to the player (in the direction of your choice).<br />
|item_other=Requires at least basic [[Skills#Technical|technical]] skill to use.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Armor_pack
Armor pack
2012-10-05T19:03:03Z
<p>Game Hunter: armor packs are military only</p>
<hr />
<div>{{Item<br />
|item_name=armor pack<br />
|item_get=Military only<br />
|item_looks=<font color="lime"><b>+</b></font><br />
|item_holdmax=5<br />
|item_utime=2.0 seconds<br />
|item_description=Shards, materials and tools needed to repair armor in the field.<br />
|item_effect=Repairs armor being currently worn by 40%/50%/60%/75% of its maximum durability with untrained/basic/advanced/expert skill in [[Skills#Technical|Technical]], respectively.<br />
|item_other=Certain armors have their own special repair modifier that alters the effectiveness of the armor pack. See [[Armors]] for details.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Multi-tool
Multi-tool
2012-10-05T18:38:51Z
<p>Game Hunter: hyphen in name</p>
<hr />
<div>{{Item<br />
|item_name=multi-tool<br />
|item_get=Anywhere<br />
|item_looks=<font color="yellow"><b>+</b></font><br />
|item_holdmax=10<br />
|item_utime=Varies<br />
|item_description=Multiuse universal tool. Needs at least basic technical knowledge to be usefull. Can fix or bypass stuff.<br />
|item_effect=Can be used to help operate terminals and fix elevators with basic [[Skills#Technical|technical]] skill. Can be used in place of a [[security key]] with advanced technical skill or in place of a [[military key]] with expert technical skill.<br />
|item_other=The cost of multitool operations depends on technical skill, location, and the specific operation involved. See the articles on [[Terminal|terminals]], [[Towers|towers]], and [[Skill#Technical|technical skill]] for more information.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Painkiller_pack
Painkiller pack
2012-10-05T18:26:29Z
<p>Game Hunter: Created page with "{{Item |item_name=painkiller pack |item_get=Anywhere |item_looks=<font color="dodgerblue"><b>+</b></font> |item_holdmax=5 |item_utime=0.5 seconds |item_description=Painkiller pac..."</p>
<hr />
<div>{{Item<br />
|item_name=painkiller pack<br />
|item_get=Anywhere<br />
|item_looks=<font color="dodgerblue"><b>+</b></font><br />
|item_holdmax=5<br />
|item_utime=0.5 seconds<br />
|item_description=Painkiller pack. Might come in handy, especially that it works for some time.<br />
|item_effect=Adds resilent effect for 50/60/70/80/90 seconds with untrained/basic/advanced/expert/master skill in [[Skills|Medicine]], respectively.<br />
|item_other=This item does NOT remove pain. To remove pain, use the [[medpack]] or [[military medpack]].}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Military_stimpack
Military stimpack
2012-10-05T18:23:18Z
<p>Game Hunter: added special note</p>
<hr />
<div>{{Item<br />
|item_name=military stimpack<br />
|item_get=Floors 4 and higher, military only<br />
|item_looks=<font color="blue"><b>+</b></font><br />
|item_holdmax=5<br />
|item_utime=0.5 seconds<br />
|item_description=Military issue stimpack. Increases your reflexes and speed, and works like a painkiller.<br />
|item_effect=Adds hyper effect with value 40/45/50/55/60 and resilent effect for 40/50/60/70/80 seconds with untrained/basic/advanced/expert/master skill in [[Skills|Medicine]], respectively.<br />
|item_other=The hyper effect, once ended, introduces a withdrawal effect. See the [[Effects#Hyper|appropriate article]] for details.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Stimpack
Stimpack
2012-10-05T18:16:19Z
<p>Game Hunter: typo fix</p>
<hr />
<div>{{Item<br />
|item_name=stimpack<br />
|item_get=Anywhere<br />
|item_holdmax=5<br />
|item_utime=0.5 seconds<br />
|item_looks=<font color="cyan"><b>+</b></font><br />
|item_description=Stimpack. Increases your reflexes and speed, although comes with a terrible hangover afterwards.<br />
|item_effect=Adds hyper effect with a value of 30/35/40/45/50 for 30/35/40/45/50 seconds with untrained/basic/advanced/expert/master skill in [[Skills|Medicine]], respectively.<br />
|item_other=The hyper effect, once ended, introduces a withdrawal effect. See the [[Effects#Hyper|appropriate article]] for details.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Military_medpack
Military medpack
2012-10-05T18:08:17Z
<p>Game Hunter: </p>
<hr />
<div>{{Item<br />
|item_name=military medpack<br />
|item_get=Floors 4 and higher, military only<br />
|item_looks=<font color="magenta"><b>+</b></font><br />
|item_holdmax=5<br />
|item_utime=0.5 seconds<br />
|item_description=Military issue medpack. Very effective in all circumstances, quick to apply. Very valuable, remember about it, especially in the heat of battle!<br />
|item_effect=Heals 60/70/80/90 health with untrained/basic/advanced/expert skill in [[Skills|Medicine]], respectively. Removes pain effects. Increases maximum health by five if currently suffering from [[radiation|radiation poisoning]].<br />
|item_other=Requires only 0.5 seconds to use. Neither current nor maximum health can be raised above 100.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Medpack
Medpack
2012-10-05T18:04:01Z
<p>Game Hunter: </p>
<hr />
<div>{{Item<br />
|item_name=medpack<br />
|item_get=Anywhere<br />
|item_looks=<font color="red"><b>+</b></font><br />
|item_holdmax=5<br />
|item_utime=1.0 second<br />
|item_description=Standard issue civilian medpack. Will save your skin, but probably not in combat.<br />
|item_effect=Heals 40/50/60/75 health with untrained/basic/advanced/expert skill in [[Skills|Medicine]], respectively: this value is reduced by 50% if an enemy is in melee while using. Removes pain effects. Increases maximum health by one if currently suffering from [[radiation|radiation poisoning]].<br />
|item_other=If the Medicine skill has been mastered, the melee reduction penalty does not apply. Neither current nor maximum health can be raised above 100.}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M240_flamethrower
M240 flamethrower
2012-10-05T16:11:59Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = M240 flamethrower |weapon_ammo = napalm fuel |weapon_utype = Heavy |weapon_acc = +0 |weapon_dmg = +0 |weapon_shots = 1 |weapon_ftime = 1.0 secon..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = M240 flamethrower<br />
|weapon_ammo = [[napalm fuel]]<br />
|weapon_utype = Heavy<br />
|weapon_acc = +0<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 2.5 seconds<br />
|weapon_mag = 4<br />
|weapon_get = Floor 5 and higher, military only<br />
|weapon_looks = <font color="red"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M5_RPG
M5 RPG
2012-10-05T16:10:13Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = M5 RPG |weapon_ammo = 60mm gren. |weapon_utype = Heavy |weapon_acc = +0 |weapon_dmg = +0 |weapon_shots = 1 |weapon_ftime = 1.0 second |weapon_rt..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = M5 RPG<br />
|weapon_ammo = [[60mm gren.]]<br />
|weapon_utype = Heavy<br />
|weapon_acc = +0<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 2.5 seconds<br />
|weapon_mag = 1<br />
|weapon_get = Floor 4 and higher, military only<br />
|weapon_looks = <font color="lime"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M56_smartgun
M56 smartgun
2012-10-05T16:07:34Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = M56 smartgun |weapon_ammo = M250 bullets |weapon_utype = Heavy |weapon_acc = -2 |weapon_dmg = +0 |weapon_shots = 5 |weapon_ftime = 1.0 second |w..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = M56 smartgun<br />
|weapon_ammo = [[M250 bullets]]<br />
|weapon_utype = Heavy<br />
|weapon_acc = -2<br />
|weapon_dmg = +0<br />
|weapon_shots = 5<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 2.0 seconds<br />
|weapon_mag = 50<br />
|weapon_get = Floor 5 and higher<br />
|weapon_looks = <font color="cyan"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/HK_MG4_machine_gun
HK MG4 machine gun
2012-10-05T16:06:29Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = HK MG4 machine gun |weapon_ammo = 5.56 bullets |weapon_utype = Heavy |weapon_acc = -1 |weapon_dmg = +0 |weapon_shots = 8 |weapon_ftime = 1.0 sec..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = HK MG4 machine gun<br />
|weapon_ammo = [[5.56 bullets]]<br />
|weapon_utype = Heavy<br />
|weapon_acc = -1<br />
|weapon_dmg = +0<br />
|weapon_shots = 8<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 2.0 seconds<br />
|weapon_mag = 80<br />
|weapon_get = Floor 3 and higher, military only<br />
|weapon_looks = <font color="magenta"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M42A_scoped_rifle
M42A scoped rifle
2012-10-05T16:04:00Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = M42A scoped rifle<br />
|weapon_ammo = [[M250 bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = +0<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 1.5 seconds<br />
|weapon_rtime = 2.0 seconds<br />
|weapon_mag = 15<br />
|weapon_get = Floor 6 and higher<br />
|weapon_looks = <font color="darkblue"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M41A_pulse_rifle
M41A pulse rifle
2012-10-05T16:02:57Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = M41A pulse rifle<br />
|weapon_ammo = [[M309 bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = -2<br />
|weapon_dmg = +0<br />
|weapon_shots = 5<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 1.4 seconds<br />
|weapon_mag = 99<br />
|weapon_get = Floor 3 and higher<br />
|weapon_looks = <font color="dodgerblue"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Sawed-off_shotgun
Sawed-off shotgun
2012-10-05T16:00:33Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = Sawed-off shotgun |weapon_ammo = 12g. shells |weapon_utype = Sidearm |weapon_acc = +0 |weapon_dmg = +0 |weapon_shots = 1 |weapon_ftime = 0.9 sec..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = Sawed-off shotgun<br />
|weapon_ammo = [[12g. shells]]<br />
|weapon_utype = Sidearm<br />
|weapon_acc = +0<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 0.9 seconds<br />
|weapon_rtime = 1.6 seconds<br />
|weapon_mag = 1<br />
|weapon_get = Floor 2 and higher, civilian only<br />
|weapon_looks = <font color="yellow"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/12g._combat_shotgun
12g. combat shotgun
2012-10-05T15:59:20Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = 12g. combat shotgun |weapon_ammo = 12g. shells |weapon_utype = Primary |weapon_acc = +0 |weapon_dmg = +0 |weapon_shots = 1 |weapon_ftime = 1.0 s..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = 12g. combat shotgun<br />
|weapon_ammo = [[12g. shells]]<br />
|weapon_utype = Primary<br />
|weapon_acc = +0<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 2.0 seconds<br />
|weapon_mag = 5<br />
|weapon_get = Civilian only<br />
|weapon_looks = <font color="goldenrod"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Model_1894_rifle
Model 1894 rifle
2012-10-05T15:56:58Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = Model 1894 rifle<br />
|weapon_ammo = [[.44 bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = +4<br />
|weapon_dmg = +2<br />
|weapon_shots = 1<br />
|weapon_ftime = 1.2 seconds<br />
|weapon_rtime = 2.0 seconds<br />
|weapon_mag = 6<br />
|weapon_get = Floor 4 and higher, civilian only<br />
|weapon_looks = <font color="white"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/.44_colt
.44 colt
2012-10-05T15:55:45Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = .44 colt |weapon_ammo = .44 bullets |weapon_utype = Sidearm |weapon_acc = +2 |weapon_dmg = +0 |weapon_shots = 1 |weapon_ftime = 0.8 seconds |wea..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = .44 colt<br />
|weapon_ammo = [[.44 bullets]]<br />
|weapon_utype = Sidearm<br />
|weapon_acc = +2<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 0.8 seconds<br />
|weapon_rtime = 2.0 seconds<br />
|weapon_mag = 6<br />
|weapon_get = Floor 2 and higher, civilian only<br />
|weapon_looks = <font color="white"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/Mk12_sniper_rifle
Mk12 sniper rifle
2012-10-05T15:51:27Z
<p>Game Hunter: Created page with "{{Weapon |weapon_name = Mk12 sniper rifle |weapon_ammo = 5.56 bullets |weapon_utype = Primary |weapon_acc = 1 |weapon_dmg = +2 |weapon_shots = 1 |weapon_ftime = 1.5 sec..."</p>
<hr />
<div>{{Weapon<br />
|weapon_name = Mk12 sniper rifle<br />
|weapon_ammo = [[5.56 bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = 1<br />
|weapon_dmg = +2<br />
|weapon_shots = 1<br />
|weapon_ftime = 1.5 seconds<br />
|weapon_rtime = 2.0 seconds<br />
|weapon_mag = 20<br />
|weapon_get = Floor 3 and higher, military only<br />
|weapon_looks = <font color="purple"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/H%26K_G36_rifle
H&K G36 rifle
2012-10-05T15:50:18Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = H&K G36 rifle<br />
|weapon_ammo = [[5.56 bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = -1<br />
|weapon_dmg = +0<br />
|weapon_shots = 6<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 1.4 seconds<br />
|weapon_mag = 30<br />
|weapon_get = Floor 2 and higher<br />
|weapon_looks = <font color="purple"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/FN_SCAR_rifle
FN SCAR rifle
2012-10-05T15:49:20Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = FN SCAR rifle<br />
|weapon_ammo = [[5.56 bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = -1<br />
|weapon_dmg = +0<br />
|weapon_shots = 5<br />
|weapon_ftime = 0.8 seconds<br />
|weapon_rtime = 1.0 second<br />
|weapon_mag = 20<br />
|weapon_get = Anywhere<br />
|weapon_looks = <font color="purple"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M12_Beretta_SMG
M12 Beretta SMG
2012-10-05T15:47:33Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = M12 Beretta SMG<br />
|weapon_ammo = [[9mm bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = -1<br />
|weapon_dmg = +0<br />
|weapon_shots = 8<br />
|weapon_ftime = 1.0 seconds<br />
|weapon_rtime = 1.5 seconds<br />
|weapon_mag = 32<br />
|weapon_get = Floor 2 and higher, military only<br />
|weapon_looks = <font color="lightgray"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M3A_submachine_gun
M3A submachine gun
2012-10-05T15:46:47Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = M3A submachine gun<br />
|weapon_ammo = [[9mm bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = +1<br />
|weapon_dmg = +2<br />
|weapon_shots = 5<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 1.4 seconds<br />
|weapon_mag = 25<br />
|weapon_get = Floor 2 and higher<br />
|weapon_looks = <font color="lightgray"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/MP5_submachine_gun
MP5 submachine gun
2012-10-05T15:45:54Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = MP5 submachine gun<br />
|weapon_ammo = [[9mm bullets]]<br />
|weapon_utype = Primary<br />
|weapon_acc = +0<br />
|weapon_dmg = +0<br />
|weapon_shots = 6<br />
|weapon_ftime = 1.0 second<br />
|weapon_rtime = 1.2 seconds<br />
|weapon_mag = 30<br />
|weapon_get = Anywhere<br />
|weapon_looks = <font color="darkgray"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/MK_88_combat_pistol
MK 88 combat pistol
2012-10-05T15:44:32Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = MK 88 combat pistol<br />
|weapon_ammo = [[9mm bullets]]<br />
|weapon_utype = Sidearm<br />
|weapon_acc = +0<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 0.6 seconds<br />
|weapon_rtime = 1.0 second<br />
|weapon_mag = 18<br />
|weapon_get = Floor 3 and higher, military only<br />
|weapon_looks = <font color="lightgray"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M4A5_compact_pistol
M4A5 compact pistol
2012-10-05T15:43:14Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = M4A5 compact pistol<br />
|weapon_ammo = [[9mm bullets]]<br />
|weapon_utype = Sidearm<br />
|weapon_acc = +2<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 0.7 seconds<br />
|weapon_rtime = 1.0 second<br />
|weapon_mag = 7<br />
|weapon_get = Floor 2 and higher<br />
|weapon_looks = <font color="lightgray"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M4A4_tactical_pistol
M4A4 tactical pistol
2012-10-05T15:42:24Z
<p>Game Hunter: </p>
<hr />
<div>{{Weapon<br />
|weapon_name = M4A4 tactical pistol<br />
|weapon_ammo = [[9mm bullets]]<br />
|weapon_utype = Sidearm<br />
|weapon_acc = +2<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 0.75 seconds<br />
|weapon_rtime = 1.0 second<br />
|weapon_mag = 9<br />
|weapon_get = Floor 2 and higher<br />
|weapon_looks = <font color="lightgray"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter
https://alien.chaosforge.org/wiki/M4A3_pistol
M4A3 pistol
2012-10-05T15:40:47Z
<p>Game Hunter: small typo fix</p>
<hr />
<div>{{Weapon<br />
|weapon_name = M4A3 pistol<br />
|weapon_ammo = 9mm bullets<br />
|weapon_utype = Sidearm<br />
|weapon_acc = +1<br />
|weapon_dmg = +0<br />
|weapon_shots = 1<br />
|weapon_ftime = 0.8 seconds<br />
|weapon_rtime = 1.0 second<br />
|weapon_mag = 12<br />
|weapon_get = Anywhere<br />
|weapon_looks = <font color="lightgray"><b>/</b></font>|<br />
|weapon_other =<br />
|weapon_src =<br />
}}</div>
Game Hunter