Difference between revisions of "Medpack"

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|item_description=''Standard issue civilian medpack. Will save your skin, but probably not in combat.''
 
|item_description=''Standard issue civilian medpack. Will save your skin, but probably not in combat.''
 
|item_effect=Heals 40/50/60/75 health with untrained/basic/advanced/expert skill in [[Skills|Medicine]], respectively: this value is reduced by 50% if an enemy is in melee while using. Removes pain effects. Increases maximum health by one if currently suffering from [[radiation|radiation poisoning]].
 
|item_effect=Heals 40/50/60/75 health with untrained/basic/advanced/expert skill in [[Skills|Medicine]], respectively: this value is reduced by 50% if an enemy is in melee while using. Removes pain effects. Increases maximum health by one if currently suffering from [[radiation|radiation poisoning]].
|item_other=If the Medicine skill has been mastered, the melee reduction penalty does not apply.}}
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|item_other=If the Medicine skill has been mastered, the melee reduction penalty does not apply. Neither current nor maximum health can be raised above 100.}}

Revision as of 18:08, 5 October 2012

medpack
Appearance: +
Effect: Heals 40/50/60/75 health with untrained/basic/advanced/expert skill in Medicine, respectively: this value is reduced by 50% if an enemy is in melee while using. Removes pain effects. Increases maximum health by one if currently suffering from radiation poisoning.
Use time: {{{item_utime}}}
Maximum carried: {{{item_holdmax}}}
Where to get it: Anywhere
In-game Description: 'Standard issue civilian medpack. Will save your skin, but probably not in combat.'
Comments/special: If the Medicine skill has been mastered, the melee reduction penalty does not apply. Neither current nor maximum health can be raised above 100.
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