Difference between revisions of "Medpack"
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|item_description=''Standard issue civilian medpack. Will save your skin, but probably not in combat.'' | |item_description=''Standard issue civilian medpack. Will save your skin, but probably not in combat.'' | ||
|item_effect=Heals 40/50/60/75 health with untrained/basic/advanced/expert skill in [[Skills|Medicine]], respectively: this value is reduced by 50% if an enemy is in melee while using. Removes pain effects. Increases maximum health by one if currently suffering from [[radiation|radiation poisoning]]. | |item_effect=Heals 40/50/60/75 health with untrained/basic/advanced/expert skill in [[Skills|Medicine]], respectively: this value is reduced by 50% if an enemy is in melee while using. Removes pain effects. Increases maximum health by one if currently suffering from [[radiation|radiation poisoning]]. | ||
− | |item_other=If the Medicine skill has been mastered, the melee reduction penalty does not apply.}} | + | |item_other=If the Medicine skill has been mastered, the melee reduction penalty does not apply. Neither current nor maximum health can be raised above 100.}} |
Revision as of 18:08, 5 October 2012
medpack | |
Appearance: | + |
Effect: | Heals 40/50/60/75 health with untrained/basic/advanced/expert skill in Medicine, respectively: this value is reduced by 50% if an enemy is in melee while using. Removes pain effects. Increases maximum health by one if currently suffering from radiation poisoning. |
Use time: | {{{item_utime}}} |
Maximum carried: | {{{item_holdmax}}} |
Where to get it: | Anywhere |
In-game Description: | 'Standard issue civilian medpack. Will save your skin, but probably not in combat.' |
Comments/special: | If the Medicine skill has been mastered, the melee reduction penalty does not apply. Neither current nor maximum health can be raised above 100. |