Sidearms
- Base Cost : 800
- Description : The sidearms skill represents your training with sidearm weapons. These include pistols, colts and sawed off-shotguns.
- Effect: The first rank increases accuracy with sidearms by two, and each subsequent rank by one.
- Master skill : Master skill level reduces reload time to 10% of base.
Sidearms Costs by Class
|
Class
|
Basic
|
Advanced
|
Expert
|
Master
|
Marine
|
720
|
1440
|
2160
|
N/A
|
HW Specialist
|
800
|
1600
|
2400
|
N/A
|
Scout
|
640
|
1280
|
1920
|
2560
|
Medic
|
800
|
1600
|
2400
|
N/A
|
Technician
|
800
|
1600
|
2400
|
N/A
|
Light weapons
- Base Cost : 1200
- Description : The Light weapons skill represents your training with primary weapons, like submachine guns, rifles and shotguns.
- Effect: The first rank increases accuracy with light weapons by two, and each subsequent rank by one.
- Master Skill : Master skill level reduces the firing time for primary weapons by 30%.
Light Weapons Costs by Class
|
Class
|
Basic
|
Advanced
|
Expert
|
Master
|
Marine
|
1080
|
2160
|
3240
|
4320
|
HW Specialist
|
1200
|
2400
|
3600
|
N/A
|
Scout
|
1200
|
2400
|
3600
|
N/A
|
Medic
|
1200
|
2400
|
3600
|
N/A
|
Technician
|
1200
|
2400
|
3600
|
N/A
|
Heavy weapons
- Base Cost : 1000
- Description : The Heavy weapons skill represents your training with heavy weapons, including smartguns, flamers and grenade launchers.
- Effect: The first rank increases accuracy with heavy weapons by two, and each subsequent rank by one.
- Master Skill : Master skill level allows using heavy weapons without proper armor.
Heavy Weapons Costs by Class
|
Class
|
Basic
|
Advanced
|
Expert
|
Master
|
Marine
|
900
|
1800
|
2700
|
N/A
|
HW Specialist
|
800
|
1600
|
2400
|
3200
|
Scout
|
1200
|
2400
|
3600
|
N/A
|
Medic
|
1000
|
2000
|
3000
|
N/A
|
Technician
|
1000
|
2000
|
3000
|
N/A
|
Technical
- Base Cost : 600
- Description : Technical skill allows bypassing terminals. Higher levels unlock additional options and reduce cost in multi-tools. Also each level decreases reload time by 10% and increases effectiveness of armor packs.
- Master Skill : Master skill level allows almost instant reloading of all weapons.
Effects of the technical skill are as follows:
Technical Usage and Multitool Costs, by Rank
|
Rank
|
Untrained
|
Basic
|
Advanced
|
Expert
|
Master
|
Bypass (security)
|
No
|
No
|
1
|
1
|
1
|
Bypass (military)
|
No
|
No
|
No
|
1
|
1
|
Fix elevator
|
No
|
No
|
5
|
4
|
3
|
Fix medical terminal
|
No
|
No
|
No
|
No
|
1
|
Locate elevators
|
0
|
0
|
0
|
0
|
0
|
Locate terminals
|
No
|
1
|
0
|
0
|
0
|
Upload map
|
No
|
2
|
1
|
0
|
0
|
Restore power1
|
No/No
|
No/No
|
4/No
|
2/4
|
0/2
|
Disable proximity door'
|
No
|
1
|
0
|
0
|
0
|
Disable proximity doors1
|
No/No
|
No/No
|
No/No
|
3/6
|
2/4
|
Locate personnel
|
No
|
No
|
0
|
0
|
0
|
Force healing sequence
|
2
|
1
|
0
|
0
|
0
|
Force rad-treatment sequence
|
No
|
No
|
1
|
1
|
1
|
1: Use the value on the right when in the Security or Military towers: use the value on the left for all other towers.
Technical Costs by Class
|
Class
|
Basic
|
Advanced
|
Expert
|
Master
|
Marine
|
660
|
1320
|
1980
|
N/A
|
HW Specialist
|
600
|
1200
|
1800
|
N/A
|
Scout
|
600
|
1200
|
1800
|
N/A
|
Medic
|
540
|
1080
|
1620
|
N/A
|
Technician
|
300
|
600
|
900
|
1200
|
Medicine
- Base Cost : 600
- Description : Increases the amount of health restored by a single medpack, also makes all medical equipment more effective.
- Master skill : Master skill level allows fully effective medpack use in combat, and no withdrawal symptoms from stims.
Medicine Costs by Class
|
Class
|
Basic
|
Advanced
|
Expert
|
Master
|
Marine
|
660
|
1320
|
1980
|
N/A
|
HW Specialist
|
600
|
1200
|
1800
|
N/A
|
Scout
|
600
|
1200
|
1800
|
N/A
|
Medic
|
300
|
600
|
900
|
1200
|
Technician
|
540
|
1080
|
1620
|
N/A
|
Fitness
- Base Cost : 600
- Description : Increases your speed by 4% per level. Increases grenade throwing distance and number of grenades that can be carried. Reduces accumulated pain, and reduces withdrawal symptoms.
Fitness Costs by Class
|
Class
|
Basic
|
Advanced
|
Expert
|
Master
|
Marine
|
660
|
1320
|
1980
|
N/A
|
HW Specialist
|
540
|
1080
|
1620
|
N/A
|
Scout
|
540
|
1080
|
1620
|
N/A
|
Medic
|
600
|
1200
|
1800
|
N/A
|
Technician
|
600
|
1200
|
1800
|
N/A
|
Perception
- Base Cost : 400
- Description : Reduces vision range penalty from pain and in low-light situations. Also increases grenade throwing accuracy.
Perception Costs by Class
|
Class
|
Basic
|
Advanced
|
Expert
|
Master
|
Marine
|
440
|
880
|
1320
|
N/A
|
HW Specialist
|
400
|
800
|
1200
|
N/A
|
Scout
|
360
|
720
|
1080
|
N/A
|
Medic
|
360
|
720
|
1080
|
N/A
|
Technician
|
360
|
720
|
1080
|
N/A
|